Fórum MTSP - Clã de Age of Empires III (The Asian Dynasties - The War Chiefs)  


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Antigo
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Mudanças do Novo Patch :D 1.01 - 12-03-2009, 19:21

Galera ai vai as mudanças do novo patch Brits vai ser legal de se jogar na minha opinião ^^ (não conseguir postar em noticias acho que o master me baniu usufruindo do seu novo poder xD) Se precisarem de tradução de certas mudanças falem ai porque eu também me confundi com umas mas ja entendi elas xD


MAP CHANGES

New Maps

All new maps are playable in rated



Dakota Badlands is a map with a central arid valley, and features different seasonal terrain. Players are encouraged to gain control of the center of the map to utilise choke points and the bountiful resources in the valley. This map won Ensemble RMS design competition some time ago.



Gold Rush takes much of its' design concept from the same map that was present in Age of Empires 2. Each player starts with a limited gold supply, and this forces them to rush as it were for the treasure trove of mines located centrally.



Korea sees players begin close together on the Korean peninsula, located along the sides. Fishing is plentiful, but you have to pay close attention to land warfare seeing as you start so close together.



New Unknown is not technically a new map - Unknown was present in TWC, but Ensemble never updated it for TAD. Considering the numerous changes to this map, we are treating it as a new map. It has TAD natives, TAD terrain skins, new terrain formations, better resource balance, a fixed water flag bug, and more variability in map size.



Prairie Rivers is a map designed for treaty gameplay. It is a rather diverse map - although there is always just the 2 rivers, there can be anything from 1 to 4 crossings on each river. In addition, the terrain varies widely, so it should always be a visual delight playing on this map.



Shangri La sees players begin in a barren patch of plateau, and are separated from a valley by a sheer mountain range that can be traversed through a number of mountain passes. Resources on the plateau are scarce, but the valley is packed with plenty of resources.




New Regicide Maps
  • Andes Regicide
  • Deccan Regicide
  • Great Lakes Regicide
  • Korea Regicide
  • Pampas Regicide
  • Shangri La Regicide
  • Sibera Regicide
  • Texas Regicide
  • Yellow River Regicide
Maps edited for improved balance
  • Great Lakes
  • Great Plains
  • New England
  • Ozarks
  • Patagonia
  • Sonora
  • Texas
Maps edited for improved balance and minor design change
  • Andes
  • Hispaniola
Maps edited for improved balance and major design change
  • Pampas
  • Rockies
MAP SET CHANGES

New Map Sets






Unique Maps: Unique Maps is a new map set for those who like playing on vastly different and challenging maps every game. Every map requires a different approach to gameplay, especially some of the new maps such as Gold Rush and Shangri La. This map set includes the following maps:
  • Araucania
  • Carolina
  • Dakota Badlands
  • Deccan
  • Gold Rush
  • Hispaniola
  • Indochina
  • New Unknown
  • Shangri La
  • Siberia
  • Silk Road
  • Texas
  • Unknown





Regicide Maps: Ensemble promised that regicide would be a new game type in TAD - and the assumption was that we'd be able to play regicide on any map. However, all we got was a regicide version of Honshu, and as such we have put together a number of new regicide maps to be placed in a new map set, Regicide Maps. This map set includes the following maps:
  • Andes Regicide
  • Deccan Regicide
  • Great Lakes Regicide
  • Honshu Regicide
  • Korea Regicide
  • Pampas Regicide
  • Shangri La Regicide
  • Siberia Regicide
  • Texas Regicide
  • Yellow River Regicide
Other Map Set Changes
  • All Maps: all maps in the set now have an equal chance of being selected, all new maps added to the set
  • Competitive Maps: added Andes, Pampas, Patagonia, Sonora
  • Random Land Maps: added Andes, Dakota Badlands, Pampas
  • Standard Maps: all maps in the set now have an equal chance of being selected; added Andes, Pampas, Rockies
  • Treaty Maps: added Deccan, Pampas, Prairie Rivers, Rockies
  • Unique Maps: Araucania, Carolina, Dakota Badlands, Deccan, Gold Rush, Hispaniola, Indochina, New Unknown, Shangri La, Siberia, Silk Road, Texas, Unknown
BALANCE CHANGES - GENERAL




Units
  • Cacadore, Consulate Garrochistas, Consulate Gendarmes, Cuirassier, Eagle Knight, Halberdier, Jaguar Knight, Lancer, Oprichnik, Spahi and War Wagon were all changed from veteran based stats to colonial based stats. (pelo que eu entendi aqui todas essas unidades citadas vão ter status de unidades de 2 era e não de 3 traduzindo todas ai vão perder atk e hp xD)
  • Envoy, Native Scout, Mongol Scout given ×0.1 damage penalty against Heroes and Villagers; increases to 0.5 in Colonial.
  • Natives and Mercenaries gained from treasures given ×0.1 damage penalty against Heroes and Villagers in Discovery.
  • Area damage removed from all infantry and cavalry BuildingAttack and CoverBuildingAttack (i.e. siege) attacks.
  • All unit modifiers against Coyote Men and Light Infantry set to 80% of their modifiers against Cavalry.
  • All heavy cavalry now have a ×0.8 penalty vs light cavalry.
  • Cavalry Archer: Speed increased from 6.75 to 7.25. Armor decreased from 30% hand to 20% hand.
  • Dragoon: Armor decreased from 30% ranged to 20% ranged.
  • Explorer: +2 LOS
  • Fishing boat: Cost decreased from 100 wood to 90 wood. Build XP and kill bounty changed accordingly.
Buildings
  • Artillery Foundry: (ArtilleryDepot) Cost decreased from 300 wood to 200 wood.
  • Castle: (ypCastle) Cost decreased from 250 wood, 100 gold to 200 wood, 100 gold.
  • Fire Pit: Dancer limit set to 12 in Discovery and Colonial, 18 in Fortress, and 25 in Industrial.
  • Plantation: Cost decreased from 800 wood to 600 wood. Build XP and kill bounty changed accordingly.
  • Town Center: Now has a ranged attack bonus of ×1.25 vs cavalry and light infantry.
  • Walls: LOS set to 1 and LOS upgrades no longer improve walls. Wall LOS set to Industrial age building LOS upon reaching Industrial age.
Technologies
  • Mass Cavalry: (ChurchMassCavalry) Cost decreased from 750 gold to 350 gold. Effect reduced from -50% to -25%.
  • Infantry Breastplate: (InfantryBreastplate) Hit points bonus increased from 10% to 15% HP.
  • Socket Bayonet: (Bayonet) Cost decreased from 400 wood, 400 gold to 200 wood, 200 gold.
  • ChurchGasLighting, Colonialize, Fortressize, ypBigConsulateOttomans: Assigns Wall LOS to 1.
Politicians
  • Fortress Politicians: Aging time decreased from 110 seconds to 100 seconds.
  • The Messenger: (TribalIroquoisYouth, TribalAztecYouth, TribalSiouxYouth) Native fast age up changed to 40 seconds for all ages. This is an increase of 10 seconds for aging to Colonial, Industrial and Imperial. Aging to Fortress was already 40 seconds.
Cards
  • Schooners: (HCSchooners) Decreases fishing boat cost by 30 wood. Decreases dock cost by 25%. (agora barquinho com carta vai custar 60 wood agora o boom na agua vai ser menor xD )
  • East Indiamen: (YPHCSchoonersIndians) Decreases fishing boat cost by 20 wood and delivers dock wagon.
  • East Indiamen: (YPHCSchoonersJapanese) Decreases fishing boat cost by 20 wood and delivers dock wagon.
  • TEAM Cheap Fishing Boats: (HCXPCheapFishingBoatTeam) Subtracts 25 wood from Fishing Boat cost (to avoid order of operation issues).
  • Hire Egyptian Mamelukes: (HCMercsMamelukes) Ships 4 Mamelukes
  • Colonial Militia: (HCColonialMilitia) Increases the damage cap of town centers to 135, but the attack per garrisoned villager remains at 9.
  • Advanced Arsenal: (HCAdvancedArsenal) In addition to pre-patch effects, decreases Arsenal cost by 50%.
  • Russian Advanced Arsenal: (HCAdvancedArsenal) In addition to pre-patch effects, automatically researches socket bayonet. ( WTF 1111 moscas russos vão destruir agora )
BALANCE CHANGES - CIVILIZATIONS




Aztecs
  • Coyote Runner: (xpCoyoteMan) Armor increased from 10% ranged to 20% ranged.
  • Macehualtin: (xpMacehualtin) Heavy Infantry bonus decreased from ×2.0 to ×1.75.
  • Puma Spearman: (xpPumaMan) Cost decreased from 50 food, 50 gold to 45 food, 45 gold. Removed Siege Trooper unit tag classification. Hand damage decreased from 12 to 10. Siege damage decreased from 48 to 40.
  • Warrior Priest: (xpMedicineManAztec) Build limit set to 6 in Colonial, 8 in Fortress and 10 in Industrial.
  • HCXPShipMacehualtins1: Ships 8 Macehualtins instead of 9.
  • HCXPShipMacehualtins3: Ships 9 Macehualtins instead of 10.
  • Temple of Centeotl Support: (HCXPTempleCenteotl) Ships 12 Macehualtins. +15% Macehualtin hit points. +2 Macehualtin range.
British
  • Manor: Cost increased from 135 wood to 140 wood, BuildBounty increased from 27 XP to 28 XP. Kill Bounty increased from 54 XP to 70 XP.
  • Longbowman: Ranged attack decreased from 17 to 16. Multiplier vs heavy infantry increased from ×1.25 to ×1.5.
Chinese
  • Build points for Chinese Colonial Wonders reduced from 120 to 110 which causes them to build 10 seconds faster.
  • Monk stun recharge time increased from 15 seconds to 20 seconds.
  • Porcelain Tower: Fortress single resource trickles reduced from 4.5 food, 4.0 gold, and 4.0 wood to 4.0 food, 3.5 gold, and 3.5 wood. Industrial single resource trickles reduced from 6.0 food, 5.5 gold, and 5.5 wood to 5.0 food, 4.5 gold, and 4.5 wood. Imperial single resource trickles reduced from 6.5 food, 6.0 gold, and 6.0 wood to 6.0 food, 5.5 gold, and 5.5 wood.
  • Black Flag banner army: (ypBlackFlagArmy) Arquebusier and Flame-throwers army changed to 3 Changdao Swordsmen + 2 Meteor Hammers and cost changed accordingly. Train time decreased from 40 seconds to 33 seconds. Team Early Skirmishers no longer makes it available in age 2.
  • Old Han banner army: (ypOldHanArmy) Train time increased from 25 seconds to 27 seconds.
  • Mongolian banner army: (ypMongolianArmy) Keshik and Hand Mortars army changed to 2 Keshik + 2 Steppe, cost changed accordingly and availability moved to age 2. Train time decreased from 30 seconds to 27 seconds.
  • Standard banner army: (ypStandardArmy) Train time increased from 25 seconds to 27 seconds.
  • Keshik: (ypKeshik) Hit Points increased from 110 to 125. Armor decreased from 30% ranged to 20% ranged.
  • Old Han Reforms: (YPHCOldHanArmyReforms) Effect decreased from +100% hit points/damage to +75% hit points/damage.
Dutch
  • +1 Wood crate at start.
  • Tulip Speculation: (HCBetterBanks) Effect increased from 15% to 20%.
French
  • Receive shipments 5% faster.
  • Cuirassier: Train time decreased from 60 seconds to 48 seconds.
  • Thoroughbreds: (HCXPThoroughbreds) No longer provides a train time reduction. Only effect is -15% cost reduction for Cuirassiers.
Germans
  • Settler wagons given an additional bonus. They now only deplete .75 coin for every 1.00 coin that they gather. This means that gold mines last longer when settler wagons are gathering from them.
  • Doppelsoldner: Train time decreased from 45 seconds to 40 seconds.
  • War Wagon: Train time decreased from 60 seconds to 48 seconds.
  • HCShipCrossbowmen3German: 9 crossbowmen decreased to 8.
  • HCShipUhlans4: 9 uhlans decreased to 8.
  • HCShipSettlerWagons4: Ships 3 settler wagons instead of 3 settler wagons and 2 uhlans.
Indians
  • Build points for all Indian Colonial Wonders except Agra Fort reduced from 120 to 110 which causes them to build 10 seconds faster.
  • Mansabdar Elephant units now take up the same amount of population as regular elephants of the same type.
  • Howdah: (ypHowdah) Cost changed from 250 food, 350 gold to 350 food, 250 gold. Mansabdar Howdah (ypHowdahMansabdar) cost changed accordingly.
  • Mahout: (ypMahout) Population cost decreased from 7 to 6.
  • Zamburak: (ypZamburak) Range decreased from 12 to 10. LOS decreased from 15 to 13. Range +2 and LOS +2 after researching Disciplined Zamburak.
  • Camel Attack: (YPHCCamelDamageIndians) Damage effect decreased from +30% to +25%.
Iroquois
  • Iroquois Scouting Party: (BigIroquoisScoutingParty) Cost changed from 500 Food to 450 food, 100 wood.
  • Starting Travois can no longer build a stable. ( =D )
  • Musket Rider: (xpMusketRider) Armor decreased from 30% ranged to 20% ranged.
  • Tomahawk: (xpTomahawk) Hand attack decreased from 14 to 13.
  • War Chief: (xpIroquoisWarChief) Hitpoints decreased from 500 to 450. Hitpoint regeneration decreased to 0.12.
  • HCXPShipAennas5: 7 Aennas decreased to 6. ( =D )
  • Conservative Tactics: (HCXPConservativeTactics) Tomahawk, Aenna, Mantlet +10% hit points/damage changed to +15% damage for Kanya Horsemen, Mantlets, and Rams.
Japanese
  • Samurai: (ypKensei) Bonus vs cavalry increased from ×1.75 to ×2.0. Bonus vs light infantry increased from ×1.4 to ×1.6. Train time decreased from 45 seconds to 40 seconds.
  • Yamabushi: (ypYamabushi) Armor changed from 10% ranged to 10% hand.
  • Consulate Yamabushi: (ypConsulateYamabushi) Armor changed from 10% ranged to 10% hand.
  • Orchard Rickshaw: (YPBerryWagon1) Speed decreased from 4 to 2.
  • Tempo Reforms: (ypShrineFortressUpgrade) Decreased from +300% wood auto gather rate and +350% food and coin auto gather rate to +200% wood auto gather rate and +250% food and coin auto gather rate.
  • Mountain Warrior: (YPHCJapaneseMonkCombat) 100% bonus from treasures decreased to 50%.
  • Way of the Bow: (YPHCYumiRange) Provides +0.5 damage multiplier against heavy infantry rather than +2 range/LOS. +15% Yumi hit points.
Ottomans
  • Abus Gun: Ranged attack decreased from 40 to 26. Armor increased from +20% ranged to +30% ranged. Heavy Infantry bonus increased from ×1.5 to ×2.0. Cavalry penalty decreased from ×0.5 to ×0.75. Villager penalty decreased from ×0.25 to ×0.75. Light Cavalry and Eagle Knight bonus increased from ×1.5 to ×2.0. Train time decreased from 42 seconds to 40 seconds.
  • Janissary: Ranged attack increased from 20 to 21. Hit Points decreased from 235 to 210. Cavalry bonus increased from ×2.0 to ×2.25. Light Infantry bonus increased from ×1.5 to ×1.8.
  • Millet System: (ChurchMilletSystem) Cost changed from 100 wood to 150 food, 150 wood, 150 gold. Train time increased from 15 seconds to 20 seconds. Availability moved from age 1 to age 2. Reduces settler train time by 5 seconds and delivers 2 settlers.
  • Koprulu Viziers: (ChurchKopruluViziers) Cost changed from 250 wood to 200 food, 200 wood, 200 gold. Train time increased from 15 seconds to 20 seconds. Reduces settler train time by 5 seconds and delivers 3 settlers.
  • Abbasid Market: (ChurchAbbassidMarket) Cost changed from 600 wood to 300 food, 300 wood, 300 gold. Train time increased from 15 seconds to 20 seconds. Reduces settler train time by 8 seconds and delivers 5 settlers.
  • Tanzimat: (ChurchTanzimat) Availability changed from age 4 to age 3. Increases settler build limit to 99.
  • Mosque Construction: (HCMosqueConstruction) Cost reductions adjusted for new ChurchMilletSystem, ChurchKopruluViziers and ChurchAbbassidMarket costs.
  • HCShipSpahis1, HCShipSpahis2, HCShipSpahis3, HCShipSpahis4, HCShipSpahisTeam: Shipment time increased from 40 seconds to 60 seconds.
Portuguese
  • Free hunting dogs at start.
  • Cassadore: Colonial stats set to 5 Hand damage and 15 Ranged damage.
  • TEAM Fish Market: (HCFishMarketTeam) Moved to age 4 slot belonging to Gunpowder Infantry Attack.
  • TEAM Improved Walls: (HCImprovedWallsTeam) Moved to age 4 slot belonging to TEAM Gunpowder Infantry Hit Points.
  • Navigation School: (HCNavigationSchool) Moved to age 1 slot belonging to TEAM Fish Market.
  • House of Braganca: (HCXPHouseofBraganca) Moved to age 4 slot belonging to Gunpowder Infantry Combat.
  • TEAM Gunpowder Infantry Hit Points: (HCRangedInfantryHitpointsPortugueseTeam) Moved to age 2 slot belonging to TEAM Improved Walls.
  • Gunpowder Infantry Attack: (HCRangedInfantryDamagePortuguese) Moved to age 2 slot belonging to Navigation School
  • Gunpowder Infantry Combat: (HCRangedInfantryCombatPortuguese) Moved to age 3 slot belonging to House of Braganca
  • Dragoon Combat: (HCDragoonCombatPortuguese) Dragoon and Hussar hit points and damage bonuses changed from +20% to +15%.
  • Genitours: (HCXPGenitours) Dragoon hit points and damage +10%. Range and LOS bonus decreased from +6 to +2.
  • The Adventurer politician: (fpPoliticianAdventurerPortuguese) New politician replaces Exiled Prince. Ships 8 Musketeers.
Russians
  • HCShipCossacks4: 5 cossacks decreased to 4.
  • Boyars: (HCUniqueCombatRussian) 15% unit boosts changed to 10%.
  • Suvorov Reforms: (HCXPSuvorovReforms) Transforms strelets into a proto skirmisher unit, with 12 attack and 96 HP.
  • TEAM Dueling School: (HCDuelingSchoolTeam) Train time bonus decreased from -25% to -10%. Infantry units receive +5 LOS.
Sioux
  • Economic shipments deliver free bison (All Wise Woman shipments excluding the bison shipments, all villager shipments, town center wagon, advanced dock, advanced plantations, advanced market, advanced farm, and advanced trade post). Age 1 economic cards give 1 free bison, age 2 economic cards give 2 free bison, age3 economic cards give 3 free bison, and age4 economic cards give 4 bison.
  • War Chief: (xpLakotaWarchief) Speed decreased from 7.76 to 6.75. Speed increases by 5% each age, proportionate to its aura. Receives a ×0.1 penalty against Envoys, Scouts and Disciples in the Discovery Age; penalty eliminated in Colonial.
  • War Chief speed bonus: now provides +5% speed in Discovery and Colonial, +10% in Fortress, +15% in Industrial, and +20% in Imperial.
  • Bow Rider: (xpBowRider) Ranged attack decreased from 20 to 17. Hand attack decreased from 10 to 8.5. Armor decreased from 30% hand to 20% hand. Heavy Cavalry bonus increased from ×2.25 to ×2.75. Coyote Man bonus increased from ×1.5 to ×2.2. Added ×0.75 attack penalty vs villagers.
  • Cetan Bow: (xpWarBow) Hit points increased from 90 to 100.
  • War Club: (xpWarClub) Hit points increased from 120 to 125.
  • Wakina Rifle: (xpWarRifle) Range increased from 18 to 20.
  • HCXPShipAxeRiders3: (HCXPShipAxeRiders3) 4 Axe Riders increased to 5 Axe Riders. 300 Food cost added to the shipment.
Spanish
  • Rodelero: Attack increased from 10 to 11.
  • HCShipRodeleros1: 5 rodeleros increased to 6.
  • HCShipLancers1: 3 Lancers increased to 4.
  • Hand Cavalry Combat: (HCHandCavalryCombatSpanish) now affects Dragoons too.
  • The Adventurer politician: (PoliticianAdventurerSpanish) 4 crossbowmen/4 pikemen changed to 5 settlers.
BUG FIXES
  • Rifling tech affects Renegados and Thuggees.
  • Caracole tech affects Comancheros.
  • Bayonet tech affects Pistoleros and Dacoits.
  • YPHCGurkhaAid card now affects Mansabdar Gurkhas.
  • UpgradeTech flag added to ImperialRabaulds and Paper Cartridge. Removed from Star Fort.
  • XPRevolutionOHiggins upgrade order changed, so Imperial Hussars displays correctly.
  • NatXPKlamathHuckleberryFeast changed to -0.67, making 10 crates of food possible.
  • Indian and Sioux Surgeons can now construct Field Hospitals.
  • HCMusketeerGrenadierHitPoints now correctly affects Janissaries.
  • NatMercHuronMantlet are now AbstractInfantry.
  • ypConsulateBashkirPony now have 20% ranged resistance.
  • OutpostWagons can now build War Huts.
  • xpAztecWarchief: Damage flag added to hand attack; he should not hurt allied units with the Smoking Mirror card anymore.
  • ypConsulateCarabineer: Stats brought in line with regular Ruyters.
  • xpBuilderStart changed to startingunit, so it will interfere less with early settler pathing.
  • xpMedicineManAztec changed to startingunit, so it will interfere less with early settler pathing.
  • xpBuilderStart changed to startingunit, so it will interfere less with early settler pathing.
  • Tried moving the War Chiefs to the top of the Proto to see if that'll help with the issue where Warchiefs in a group won't pick up a treasure.
  • Fixed bug where Crossbowmen received a penalty against Disciples.
  • Fixed bug with Manchu hand attack having a lesser multiplier compared with other cavalry archers.

Última edição por MTSP_Mack : 14-03-2009 às 12:36.
   
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Antigo
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12-03-2009, 19:41

Meu, tem umas mudanças mto ridicula, só pra falar q mudo alguma coisa 11111111...tem civ q so tem mudança de tempo de treinamento de unidade 1111

   
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Antigo
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12-03-2009, 19:42

Citação:
Postado Originalmente por MTSP_Ohrem Ver Mensagens
Meu, tem umas mudanças mto ridicula, só pra falar q mudo alguma coisa 11111111...tem civ q so tem mudança de tempo de treinamento de unidade 1111

eu achei que ficou bom, ^^

viva os rodeleiros!
   
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Antigo
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12-03-2009, 19:43

Citação:
Postado Originalmente por MTSP_master_cesar Ver Mensagens
eu achei que ficou bom, ^^

viva os rodeleiros!
Ah sim, ao geral sim, teve bastante mudança só to tirando uns sarrinhos ai de umas mudanças q nem importa direito XD
   
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Antigo
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Tenente-General

 
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12-03-2009, 19:48

Citação:
Postado Originalmente por MTSP_Ohrem Ver Mensagens
Ah sim, ao geral sim, teve bastante mudança só to tirando uns sarrinhos ai de umas mudanças q nem importa direito XD

tipo?
   
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Antigo
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12-03-2009, 19:58

Citação:
Postado Originalmente por MTSP_master_cesar Ver Mensagens
eu achei que ficou bom, ^^

viva os rodeleiros!
É muita lameragem, os rodeleiros tiveram o ataque aumentado em 10%


Agora falando sério: SACANEARAM OS ABUSES
Abus Gun: Ranged attack decreased from 40 to 26.
35% A MENOS NO ATAQUE




“A vida é feito andar de bicicleta: se parar você cai....Vai à luta, levanta, revida! Vai em frente, não se rende, não se prende nesse medo de errar, que é errando que se aprende".

Gabriel O Pensador - Itaal Shur

Última edição por MTSP_mr_sertorio : 12-03-2009 às 20:03.
   
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Antigo
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Membro MTSP

 
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12-03-2009, 19:59

eu to voltando a joga de port, nao li as parada pq to mó cansadao mas tomara q port fike op








"Cristianismo - A crença em que um zumbi cósmico judeu que era seu próprio pai pode te fazer viver para sempre se você simbolicamente comer sua carne e lhe dizer telepaticamente que você o aceita como seu mestre, para que ele possa remover uma força maligna presente na humanidade porque uma mulher-costela foi convencida por uma cobra falante a comer de uma árvore mágica... Sim, faz todo sentido."
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Antigo
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12-03-2009, 21:30

vo joga de frança, brit e port 1
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Antigo
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12-03-2009, 22:19

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Postado Originalmente por MTSP_mr_sertorio Ver Mensagens
É muita lameragem, os rodeleiros tiveram o ataque aumentado em 10%


Agora falando sério: SACANEARAM OS ABUSES
Abus Gun: Ranged attack decreased from 40 to 26.
35% A MENOS NO ATAQUE
oasiahsoasis, podes cre, oto fico 1 merda embutida....
Sobre o rodeleiro meu deus pra q aumenta 10% o atake?'-'
Mano coitado de oto veiiiii, vai faze oq agora full jani? 1111

Citação:
Postado Originalmente por MTSP_Lê_ Ver Mensagens
tipo?
tempo de trenamento de cura caiu 12 sec..
   
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Antigo
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12-03-2009, 23:32

Citação:
Postado Originalmente por MTSP_Ohrem Ver Mensagens
oasiahsoasis, podes cre, oto fico 1 merda embutida....
Sobre o rodeleiro meu deus pra q aumenta 10% o atake?'-'
Mano coitado de oto veiiiii, vai faze oq agora full jani? 1111



tempo de trenamento de cura caiu 12 sec..
cara reinstala age e googogo weak 1
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